Finalisation
Just posted some updates to tidy things up here. Looks like I will be starting a new blog for my new course in CG Arts and Animation. You can find it at www.ltsang.blogspot.com
Farewell!
A Final Major Project in Art Foundation by Leo Tsang
Just posted some updates to tidy things up here. Looks like I will be starting a new blog for my new course in CG Arts and Animation. You can find it at www.ltsang.blogspot.com
Farewell!
Its over! Exhibition time.
My display at the exhibition. I also had a mac set up running each video of all the pieces made.
With characters established, I wanted to create some environments where they would breathe in.
Forest
This piece captures a scene with Sister and Brother in deer form amidst the forest. The characters demonstrate a connection with each other with a rope leash providing a storytelling element to the piece.
The King, along with his huntsmen, initially hunt the deer form of the character 'Brother' before discovering Sister and the truth of events. I explored a range of concepts for the King's huntsmen but unfortunately ran out of time to fully realise and final design.
Posted by Leo Tsang at 6:30 PM
Labels: Character, Final Major Project, Stepmother, Video comments (0)
Posted by Leo Tsang at 2:26 PM
Labels: Brother/Deer, Character, Final Major Project, Video comments (0)
Posted by Leo Tsang at 9:19 PM
Labels: Character, Final Major Project, Sister, Sketches comments (0)
I'm afraid I haven't been able to maintain my blog as of late having plenty to do. It's a shame but necessary for me to focus on the important tasks at hand.
With most of my character designs, I have recorded the entire process when working with each piece. As such, the videos are available to watch here on my blog.
More people are blogging about their final major project, its great to see. I've made a quick link menu down the left side for easy access. Be sure to check them out!
This week has been an absolute mess. Sorting out UCAS forms and making my final decision on university courses has been very stressful, taking up a lot of time and putting me in a discouraged position when working. Thus, I am disheartened to find I am behind by my own standards once more. I still have some bits to wrap up in my research, but really I need to get drawing working out initial ideas and developing them. Perhaps it seems I have done too much research as noticed by colleagues, by this should pay its benefits keeping me well informed when developing my ideas.
Additionally, this Wednesday a group of friends and made a trip to London for an open day, afterwards going to a few shops for tools and equipment such as the London Graphics Centre. We also tried to visit The Cartoon Museum where I thought the style of drawings may provide some inspiration in envisioning a tale of Grimms’ works in a unique way. Unfortunately, the museum was closed for a private viewing so we couldn’t even step through the front door.
Overall, it has been a tough week but it should be over now. Either way, its time to take things a step up a gear and begin envisioning a Brothers’ Grimm tale in earnest.
I had the opportunity to talk to practicing fine artist Jack Duplock for advice on my project. Although I did not find his work entirely inspirational, some intriguing ideas ere raised. He responded well with my intended approach in the designing process believing it has potential, while recommending that I present my work in a narrative graphic way with dynamic compositing, reminiscent to comic books and film cinematography. Films such as 'Waltz with Bashir' and 'Akira' was suggested for inspiration and interesting concepts, which I may look into at some point. Notably, Duplock did not entirely understand the concept of digital art with digital painting, and could only refer to animation sources.
Upon further research, I found 'Waltz with Bashir' is an animated documentary film, where live action was drawn directly from. The unique vector style is most intriguing being visually captivating. I hope to watch this movie sometime soon.
Overall, this tutorial session provided some insight in further ideas and inspiration.
Posted by Leo Tsang at 2:04 PM
Labels: Final Major Project, Jack Duplock, Research, Tutorial comments (0)
With a talk with Sue, I was recommended to read the book Metamorphosis, which tells the story of a salesman who finds himself transformed into a creature of sorts. His remaining family have to learn to cope with Gregor Samsa’s transformation while struggling through financial difficulties.
The narrative is most intriguing being perceptive of many quirks and observations, particularly of Gregor’s own awareness and actions. At times, one questions Gregor’s transformation and whether perhaps he is simply succumbing to a break down from his busy job and family’s financial difficulties, making for some interesting interpretations if one believes the latter.
I found the story intriguing as my curiosity got the better of me to find out the end. The presentation of narrative was rather long winded at times with a paragraph spanning across a page and a half, making for a difficult yet interesting read at times as it is most probably reflective of Gregor’s condition. Although, I did not find the ending entirely satisfying, concluding in a hollow and unfulfilling way.
Overall, Metamorphosis provides an intriguing way to interpret a story which may provide some inspiration in envisioning a Grimms’ tale. Notably, it recognises some of the psychological aspects of character
Kafka, Franz. (1996). The Metamorphosis and Other Stories. New York. Dover Publications.
Art Spiegelman captures his father's experience during the holocaust, with an intriguing twist as Nazis are represented as Cats and Jews as Mice. Not only does it provide some relief to such a sensitive subject, the style and presentation becomes unique in a visual and narrative way. Thus, a similar type of conditioning may provide a visually unique way to envision a Grimm tale - similarly as animals or a condition that all characters are blind as a as a wacky example.
This week, I have completed the majority of my research as intended in my SOI, from John Watkiss, Nicolas ‘Sparth’ Bouvier, Marek Okon and Kekai Kotaki, as well as reference to Imagine FX magazine articles and Skillful Huntsman book.
However, there are some still outstanding points that I have yet to record and reflect in my journal and blog. Ideally, I aimed to have completed the research this week to start developing initial ideas. Although it seems that things took longer than expected overrunning slightly in my timetable. Thus, I have made amendments to my timetable to keep on top of things.
Looking into silhouette design furthermore, I found an article in Imagine FX issue 40 covering this in a workshop. here the artist Christian Bravery takes inspiration of a dragonfly to design a futuristic helicopter. With a silhouette, Bravery works in line to define further details before colouring with reference photos.
Posted by Leo Tsang at 9:15 PM
Labels: Artist, Christian Bravery, Final Major Project, Imagine FX, Research comments (0)
‘Start with an idea, and do your best to bring it to life’Featured in a recent interview in Imagine FX Issue #41, Kotaki talks about his career and method of approach. He works as a lead concept artist in AreaNet, developing conceptual designs for the mass multiplayer game ‘Guildwars’. Initially working in black and white before adding colour, Kotaki often begins with a single keyword or description as his inspiration to create his concepts. Resolving initial elements is key as Kotaki describes his paintings as a continuous process where ‘nothing is safe’ as elements are continuously refined and reworked.
Posted by Leo Tsang at 8:52 PM
Labels: Artist, Final Major Project, Imagine FX, Kekai Kotaki, Research comments (0)
I’ve been an avid reader of Imagine FX magazine since Issue 1, where it covers a broad range of fantasy and sci-fi digital art with featured news, workshops and interviews of renowned artists. It’s a fantastic magazine that I recommend to anyone interested in digital art or those with a passion to create imaginative images.
With my project focused towards the development of concept designs digitally, it became a natural choice to include in my research being host to wealth of resources and inspiration.
Check their website out here.
Marek Okon is a great believer in the narrative of art following the notion that, as artist, we are also storytellers. Communicating a narrative through visual imagery is essential as it is perhaps the first way in which stories were told before language. One should be able to determine the narrative of the image without explanation as Okon himself states:
“If you have to explain to people what the image is all about then the image fails, as it should speak for itself. That’s why I never describe my images, nor answer any story-related questions. What you see is what you get and if you don’t see what I wanted to show you, then it’s my fault as my visual messages obviously weren’t clear enough.”
Posted by Leo Tsang at 6:41 PM
Labels: Artist, Final Major Project, Marek Okon, Research comments (0)